![]() ![]() Wis: Not used, but it's an important save so any remaining points can go here.Ĭha: The casting stat. ![]() Even allowing it mid-battle.Ĭon: Not only HP, but warlocks have some good spells to concentrate on.ĭex: Light armor or medium armor means you want some points here. If your group doesn't come close to the expected short rest my suggested houserule is twice per long rest, anyone can use an action to take a short rest, spending their hit dice and recharging short rest things. It's fine for them to have strong days and weak days, but if your campaign consistently avoids or allows short rests, it can be an issue. The game expectation is 2 short rests per long rest, and warlock (and monks) power is based on that. This makes them possibly the most well-rounded class.ĭeepskyblue: Usually the most optimal choice.īlack (no color): Passible, but not special.ĭarkviolet: Situation, most of the time you should pass on this, but there are corner cases that can really make this good. They have good at-will damage, good control, and a number of unique tricks up their sleeves. ![]() ![]() Warlocks sit somewhere between a fighter and wizard, with a touch of rogue and illusionist. ![]()
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